# 🧙 Arcanis Enchanter

Aethryn the Enchanter allows players to roll & re-roll random options on their equipment using Zeny, Cash Points, and Mystic Enchant Shard.

<figure><img src="/files/6cGiJO9qk7fvRJS32unA" alt=""><figcaption></figcaption></figure>

### 🔮 How Enchanting Works

* Enchanting **a random options** on an item
* Each re-roll consumes:
  * **Zeny**
  * **Cash Points**
  * **Mystic Enchant Shards**
* Cost is applied **per attempt**
* Results are **fully randomized** within the allowed stat ranges
* Re-rolling has a chance to replace the previous enchant result or stay with the current enchant

### 🧩 Supported Equipment

The following equipment types are supported by the Arcanis Enchanter:

* Armor
* Garment
* Shoes
* Weapons (Level 1–4, Physical & Magic)

Each equipment type belongs to a **specific enchant group**, which determines its cost and possible outcomes.

### 💠 Enchant Shards

* Enchant Shards are required for **all regular enchant rolls & re-rolls**
* They are obtained through:
  * Arcanis Shard NPC (arcanis\_lob,136,199)

***

## Random Options – Item Regular (Min \~ Max)

### Armor:

{% code fullWidth="false" expandable="true" %}

```
ATK +5 ~ +20  
MATK +5 ~ +20  
MaxHP +150 ~ +350  
MaxSP +30 ~ +75  
HP regen +25% ~ +50%  
SP regen +3% ~ +10%  
VIT +1 ~ +3  
DEX +1 ~ +3  
Neutral resistance +3% ~ +10%  
Water resistance +3% ~ +10%  
Earth resistance +3% ~ +10%  
Fire resistance +3% ~ +10%  
Wind resistance +3% ~ +10%  
Poison resistance +3% ~ +10%  
Holy resistance +3% ~ +10%  
Shadow resistance +3% ~ +10%  
Ghost resistance +3% ~ +10%  
Undead resistance +3% ~ +10%  
DEF +1 ~ +10  
MDEF +1 ~ +15
```

{% endcode %}

***

### Garment:

{% code expandable="true" %}

```
ATK +5 ~ +20  
MATK +5 ~ +20  
MaxHP +150 ~ +350  
MaxSP +30 ~ +75  
FLEE +3 ~ +10  
HIT +5 ~ +15  
AGI +1 ~ +3  
LUK +1 ~ +3  
Demihuman resistance +1% ~ +5%  
DEF +1 ~ +5  
MDEF +1 ~ +7  
Melee physical damage -1% ~ -5%  
Long range physical damage -1% ~ -5%  
```

{% endcode %}

***

### Shoes:

{% code expandable="true" %}

```
ATK +5 ~ +20  
MATK +5 ~ +20  
MaxHP +150 ~ +350  
MaxSP +30 ~ +75  
Perfect dodge +2 ~ +8  
HIT +3 ~ +12  
STR +1 ~ +3  
INT +1 ~ +3  
Melee physical damage -1% ~ -5%  
Long range physical damage -1% ~ -5%  
DEF +1 ~ +5  
MDEF +1 ~ +7  
Critical damage +3% ~ +12%  
Healing effectiveness +5% ~ +15%
```

{% endcode %}

***

### Weapon - Physical & Magic Level 1

{% code expandable="true" %}

```
Weapon – Physical Level 1:
ATK +5 ~ +10  
STR/AGI/VIT/INT/DEX/LUK +1  
CRIT +2 ~ +4  
SP cost reduction +4% ~ +6%  
Delay after attack -1% ~ -5%  
Variable cast time -1% ~ -5%  
MaxHP +100 ~ +200  
MaxSP +25 ~ +50  
HIT +4 ~ +6  
Critical damage +1% ~ +4%  
ATK vs Small +1% ~ +4%  
ATK vs Medium +1% ~ +4%  
ATK vs Large +1% ~ +4%  
ATK vs Boss +1% ~ +4%  
ATK vs Race +1% ~ +5%  
ATK vs Property +1% ~ +5%  
Pierce DEF vs Race +1% ~ +3%  
---
Weapon – Magic Level 1:
MATK +5 ~ +10  
STR/AGI/VIT/INT/DEX/LUK +1  
MaxHP +100 ~ +200  
MaxSP +25 ~ +50  
Variable cast time -1% ~ -5%  
Delay after attack -1% ~ -5%  
After cast delay -1% ~ -5%  
SP cost reduction +4% ~ +6%  
MaxHP % +1% ~ +3%  
MaxSP % +1% ~ +3%  
MATK vs Small +1% ~ +4%  
MATK vs Medium +1% ~ +4%  
MATK vs Large +1% ~ +4%  
MATK vs Boss +1% ~ +4%  
MATK vs Race +1% ~ +5%  
MATK vs Property +1% ~ +5%  
Pierce MDEF vs Race +1% ~ +3%
```

{% endcode %}

***

### Weapon - Physical & Magic Level 2

{% code expandable="true" %}

```
Weapon – Physical Level 2:
ATK +10 ~ +20  
STR/AGI/VIT/INT/DEX/LUK +1  
CRIT +3 ~ +6  
SP cost reduction +4% ~ +8%  
Delay after attack -2% ~ -6%  
Variable cast time -2% ~ -6%  
MaxHP +150 ~ +300  
MaxSP +40 ~ +75  
HIT +4 ~ +8  
Critical damage +3% ~ +6%  
ATK vs Small +2% ~ +6%  
ATK vs Medium +2% ~ +6%  
ATK vs Large +2% ~ +6%  
ATK vs Boss +2% ~ +6%  
ATK vs Race +2% ~ +6%  
ATK vs Property +2% ~ +6%  
Pierce DEF vs Race +3% ~ +6%
---
Weapon – Magic Level 2:
MATK +10 ~ +20  
STR/AGI/VIT/INT/DEX/LUK +1  
MaxHP +150 ~ +300  
MaxSP +40 ~ +75  
Variable cast time -2% ~ -6%  
Delay after attack -2% ~ -6%  
After cast delay -3% ~ -6%  
SP cost reduction +4% ~ +8%  
MaxHP % +2% ~ +4%  
MaxSP % +2% ~ +4%  
MATK vs Small +2% ~ +6%  
MATK vs Medium +2% ~ +6%  
MATK vs Large +2% ~ +6%  
MATK vs Boss +2% ~ +6%  
MATK vs Race +2% ~ +6%  
MATK vs Property +2% ~ +6%  
Pierce MDEF vs Race +3% ~ +6%  
```

{% endcode %}

### Weapon - Physical & Magic Level 3

{% code expandable="true" %}

```
Weapon – Physical Level 3:
ATK +20 ~ +35  
STR/AGI/VIT/INT/DEX/LUK +1 ~ +2  
CRIT +4 ~ +8  
SP cost reduction +5% ~ +10%  
Delay after attack -3% ~ -10%  
Variable cast time -3% ~ -8%  
MaxHP +200 ~ +400  
MaxSP +50 ~ +100  
HIT +6 ~ +10  
Critical damage +8% ~ +12%  
ATK vs Size +8% ~ +12%  
ATK vs Boss +8% ~ +12%  
ATK vs Race +10% ~ +15%  
ATK vs Property +10% ~ +15%  
Pierce DEF vs Race +5% ~ +9%  
---
Weapon – Magic Level 3:
MATK +15 ~ +30  
STR/AGI/VIT/INT/DEX/LUK +1 ~ +2  
MaxHP +200 ~ +400  
MaxSP +50 ~ +100  
Variable cast time -3% ~ -8%  
Delay after attack -3% ~ -8%  
After cast delay -3% ~ -8%  
SP cost reduction +5% ~ +10%  
MaxHP % +3% ~ +5%  
MaxSP % +3% ~ +5%  
MATK vs Size +8% ~ +12%  
MATK vs Boss +8% ~ +12%  
MATK vs Race +10% ~ +15%  
MATK vs Property +10% ~ +15%  
Pierce MDEF vs Race +5% ~ +9%  
```

{% endcode %}

### Weapon - Physical & Magic Level 4

{% code expandable="true" %}

```
Weapon – Physical Level 4:
ATK +30 ~ +60  
STR/AGI/VIT/INT/DEX/LUK +1 ~ +3  
CRIT +6 ~ +12  
SP cost reduction +10% ~ +15%  
Delay after attack -5% ~ -10%  
Variable cast time -5% ~ -10%  
MaxHP +250 ~ +500  
MaxSP +75 ~ +150  
HIT +10 ~ +20  
Critical damage +10% ~ +20%  
ATK vs Size +10% ~ +20%  
ATK vs Boss +10% ~ +20%  
ATK vs Race +20% ~ +30%  
ATK vs Property +20% ~ +30%  
Pierce DEF vs Race +7% ~ +12%  
---
Weapon – Magic Level 4:
MATK +25 ~ +50  
STR/AGI/VIT/INT/DEX/LUK +1 ~ +3  
MaxHP +250 ~ +500  
MaxSP +75 ~ +150  
Variable cast time -5% ~ -10%  
Delay after attack -5% ~ -10%  
After cast delay -5% ~ -10%  
SP cost reduction +10% ~ +15%  
MaxHP % +4% ~ +8%  
MaxSP % +4% ~ +8%  
MATK vs Size +10% ~ +20%  
MATK vs Boss +10% ~ +20%  
MATK vs Race +20% ~ +30%  
MATK vs Property +20% ~ +30%  
Pierce MDEF vs Race +7% ~ +12%  
```

{% endcode %}

***

## Cost:

* Armor / Garment / Shoes: **150,000 Zeny + 18 CP + Mystic Enchant Shard x1**
* Weapon Lv1: **90,000 Zeny + 12 CP + Mystic Enchant Shard x1**
* Weapon Lv2: **110,000 Zeny + 14 CP + Mystic Enchant Shard x1**
* Weapon Lv3: **130,000 Zeny + 16 CP + Mystic Enchant Shard x1**
* Weapon Lv4: **150,000 Zeny + 18 CP + Mystic Enchant Shard x1**

***

### ⚠️ Important Notes

* First roll only needs Mystic Enchant Shard
* Enchanting **gives you an option to replace or stay with the current enchant**
* Costs are consumed **even if the result is undesirable**
* Higher weapon levels have:
  * Better potential rolls
  * Higher re-roll costs
* There is **no downgrade**, only re-rolls


---

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